For the longest time, I’ve been telling people how special Link’s Awakening is. I had to explain that even though it was for the original GameBoy, it’s one of the best Zelda games Nintendo made. Similar to Super Mario Bros. 2, it was part of a dream world, but that was what made the game so distinctive. Gone were the familiar Ganon, Zelda, and Hyrule. In their place was the Wind Fish, Tarin, and Koholint. Link wasn’t collecting triforce pieces, but special musical instruments so he can awaken the Wind Fish. Enemies from the Mario games made cameos, the humor was tongue-in-cheek and very self-aware, and there was fishing too. This iteration of the legend was partly inspired by Twin Peaks and “had quite an influence over subsequent Zelda games” according to the developers. The game had challenged what a Zelda game could be and as Eiji Aonuma stated, “If we had proceeded from The Legend of Zelda: A Link to the Past straight to The Legend of Zelda: Ocarina of Time without The Legend of Zelda: Link’s Awakening in between, The Legend of Zelda: Ocarina of Time would have been different.”
I was ecstatic when Nintendo announced Link’s Awakening was being remade for the Switch. The visual style was gorgeous and toy-like. The fact that it’s getting a dungeon-building feature means you can create your own sandboxes and play within them.
With the Final Fantasy VII Remake also getting a release date and having enjoyed the remakes of Duck Tales, Shadow of the Colossus, Silent Hill (in Shattered Memories) and Metroid: Samus Returns, I got to wondering, what other games would it be cool to see remade? I don’t mean just remastered and re-released, but actually getting an entirely version of the game using current technology and building on what made the original games so good. Off the top of my head, a bunch of games came to mind; Brave Fencer Musashi, Crystalis, Sword of Vermilion, Snatcher, the original The Legend of Zelda, The Legend of Dragoon, Suikoden II, and so many more.
So Kotaku, what game would you most like to see remade?
New NVIDIA driver introduces ultra-low latency mode, sharper scaling for retro games
What you need to know
- A new Game Ready Driver is now available for NVIDIA graphics cards.
- The update introduces an ultra-low latency mode, along with sharper scaling for retro and pixel art games.
- There are also some key performance improvements for several games in this update.
Gamescom 2019 may be sucking up all of the oxygen in the gaming news sphere right now, but NVIDIA is hopping on the train with a new Game Ready Driver, and it’s a pretty major one. This update introduces an option ultra-low latency mode that tweaks how it handles frame buffering, along with sharper scaling for pixel art and retro games. There are also some general improvements tagging along.
First up is the new ultra-low latency mode. This allows players to turn off NVIDIA’s usual pre-rendered frame buffering technique and enable “just in time” fram scheduling. The result, NVIDIA says, is a reduction in latency up to 33 percent.
This new mode can be turned on in the NVIDIA Control Panel under “Manage 3D Settings” and “Low Latency Mode.” You’ll have the following three options to choose from:
- Off: The game’s engine will automatically queue 1-3 frames for maximum render throughput
- On: Limits the number of queued frames to 1. This is the same setting as “Max_Prerendered_Frames = 1” from prior drivers
- Ultra: Submits the frame just in time for the GPU to pick it up and start rendering
Next, for retro and pixel-art games, NVIDIA is adding a beta option in the NVIDIA Control Panel for integer scaling. The option is meant to address an issue with pixelated games where they appear blurry in high-res displays. Using integer scaling instead of linear interpolation, the games will appear much sharper as a result.
You can check out an example of the difference in the image below.
Aside from the above changes, this driver update increases frame rate performance by up to 23 percent across games like Apex Legends, Battlefield V, and Forza Horizon 4, NVIDIA says.
If you have an NVIDIA graphics card, you can grab this update as version 436.02 at NVIDIA’s website now. It’s worth noting that the integer scaling option for pixel-art and retro games is only available for GeForce RTX or GTX 16-series cards.
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