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Two More Classic Star Wars Games Get A Limited Run Later This Week

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Limited Run

The major surprise during the Limited Run E3 2019 presentation was when the physical video game specialist announced it was partnering with Lucasfilm to re-release classic Star Wars games.

This began with the re-release of the original Star Wars game in June and now the company will be following this up with Star Wars: The Empire Strikes Back for NES and Game Boy as well as Star Wars: Shadows of the Empire on Nintendo 64. You’ll be able to order both games from the LRG website this Friday (July 26 at 10am & 6pm EDT).

In addition to standalone copies of the game, Limited Run is offering Collector’s Editions. With The Empire Strikes Back (priced at $84.99), you’ll get a retro cart pin, commemorative coin, game manual, art cards and reversible poster all in a beautiful rigid box. The type of pin you get will depend on which version of the game you purchase.

The Collector’s Edition for Shadows of the Empire (priced at $89.99) features the game on a translucent purple cartridge playable on the N64, reversible poster, game manual, art cards and retro cart pin, once again packaged in a rigid box.

Star Wars NES
Star Wars GB
Star Wars N64

Limited Run also announced it has partnered with Hyperkin to provide several accessories for retro consoles. These include LRG branded controllers and an N64 HDMI link cable, which is also compatible with the GameCube and SNES.

Limited Run Hyperkin

Would you be interested in either of these Star Wars games? How about Limited Run Hyperkin accessories? Tell us below.

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Gaming News

1994: The Year of the Game Changer | 25YL

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25 Years Ago, in the world of video gaming it was, to put it mildly, a “fantastically exciting time” to be playing video games and to think to yourself “What is coming next?” “What will the next Mario game look like on a new next-generation console?”.

The year would have been 1994 at the time of writing this piece and we had been enjoying (and in some cases not) some of the most amazing games of all time during what I call the “16-Bit Era” of games. At least, in my opinion, that is. SEGA’s Mega Drive (Genesis for any American readers) had been a big success for its creators and went toe to toe with Nintendo’s Super Nintendo (Super Famicom if you happened to be in Japan).

Super Nintendo and Sega Mega Drive consoles from 1994

We had been treated to some astonishing games up until this point with the likes of Super Mario World, Sonic The Hedgehog 2 a few iterations of Street Fighter 2 (Turbo and Special Championship Edition’s, etc). We had Super Metroid, Super Soccer (ok maybe not that one!) and we had just got a glimpse of the future with games such as Star Wing (Star Fox for readers outside of Europe) and Virtua Racing. These showed the way with Polygons making the graphics we saw on screen whilst playing these games and things looked 3D…remember when 3D gaming was all the rage? I certainly do!

In the Arcades, we were starting to see games that would hit home consoles in the coming years. Big titles such as Ridge Racer which made Virtua Racing look very primitive and Tekken which made you think “If only Street Fighter 2 was like this!”. Then… we began to hear about some exciting “Super Consoles” that would appear on store shelves in Japan at the end of 1994. Those would be the Saturn from SEGA and a newcomer was about to enter the world of video gaming… Sony. The PlayStation would be in the hands of Japanese gamers by December of 94.

screen shot of Ryu vs Blanka in Street Fighter 2 on the SNES

Little did we know at the time the PlayStation would turn out to be a major big hit for Sony! Now some of the amazing looking experiences you had in the Arcades when you played the likes of Ridge Racer and Virtua Fighter were coming home on these new “Super Consoles”. In future articles, I will go into more depth about both the SEGA Saturn and Sony’s PlayStation. It would be a couple more years until Nintendo would release its challenger to what I call the “32-Bit CD-ROM Era”… the N64! The N64 wouldn’t follow what SEGA and Sony did and be a 32-Bit CD-ROM console, however, Nintendo stuck with Cartridges which at the time seemed a very odd thing to do especially given how much larger the games could be on a CD-ROM rather than a traditional ROM Cartridge. This, in my opinion, was a pretty bad move by Nintendo as it hampered Developers when it came to content. Often they would have to cut content out of the N64 version. 1 Such example that I knew back in the day was FIFA 98. Its play by play Commentary from the Legendary John Motson was incredibly limited when compared to the same game released on Nintendo’s competitor’s hardware.

Playstation 1, Sega Saturn and Nintendo 64 consoles

To finish up, it is unbelievable to think that the Sony PlayStation and SEGA Saturn are about to turn 25 years old at the end of 2019. Where has the time gone? What do you remember when someone mentions games from 1994? Did you remember hearing about the “Super Consoles”? Oh and RIP Commodore. They went bankrupt in April of 1994 and I remember being very sad as a young boy who spent a lot of his childhood playing games on a Commodore 64 and being wowed by the Commodore Amiga 500.


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