If you are an avid gamer, then you’ll know more than anyone how much hand-eye coordination it requires. If you want to improve your hand-eye coordination, then here are some tips that will help you to get started.
Turn the Music Down
When you listen to music while playing a game, a small percentage of your brain is distracted. If you want to be successful in your video game ventures, you need to try and focus and concentrate as much as you can. Turn off the music and try to immerse yourself as much as possible. If the game gives you the chance to mix your sound levels, then consider turning down the in-game music and then turning the sound up on the effects. Sound effects can really help you to relax your reflexes and it will also help you with your reaction times too. Ideally, you should be trying to wear quality headphones as they will block out a lot of noise in the home. If you want to get some practice then consider playing some NetBet casino games, as this will help you to get used to computer controls without feeling pressure or having a set time limit. The games they offer will help you to hit the keys on the keyboard without having to look at them first.
Turn up the Screen Brightness
Believe it or not, a lot of games are made to be a bit darker or muddled as it helps the colours stand out and provides contrast. Sometimes it helps you to really get into the mood or the style of a game, but it can also make it hard for you to see certain things. If you are playing an FPS for example then you may want to spot someone before they see you, and if you turn up the colours or the brightness on your screen then this will make it way easier for you to do. If you want to get the best result out of your gaming experience, then it helps to fiddle around with the graphics until you can find something that will really benefit you.
Customise the Controls
So many games give you the chance to change the sensitivity or even the layout of the controls. You should really try and use this to your advantage. Sometimes it helps to have a higher level of sensitivity as your character will move around the game faster, but sometimes it can make it harder for you to aim at the same time. It’s really about finding what works for you and trying to make sure that you get the best result.
Buy a Comfortable Controller
Having a comfortable mouse or controller will make a huge difference. A lot of gamers assume that they should stick with the controller that came in the box with their console or PC, but it doesn’t have to be this way. In fact, sometimes by changing things up, you can get a way better result.
To recap, customise your controls, buy a comfortable controller and always try and change the brightness. It will make a huge difference!
Riot’s new games are League of Legends’ best asset (and biggest threat)
Riot Games has completed a banner year, capped with a massive, multi-million dollar esports tournament and the announcement of a slate of new games. The League of Legends universe has never been so developed; the company is releasing a lore book about the vast fantasy world it has built over the years. There are metal albums, a K-pop group, a Marvel partnership, a hip-hop single, and the makings of a magical girl universe.
There’s just one problem with Riot’s success so far. All of this content threads back into the core game, and League of Legends is no longer big enough to contain the ambitions that Riot has for the franchise.
Riot’s solve: more games, including two set in the League of Legends universe. Riot’s gamble is that creating more entry points into the IP will get even casual players invested in the lore.
Loads of Lore
At one point, the lore was a silly addition to the core League of Legends game. There were newsletters from in-universe reporters that shared dating gossip and fun facts. It took the better part of a decade for Riot Games to evolve League’s lore past a series of vague, eternal mysteries. In fact, there was a total reboot that changed the entire concept of League of Legends.
Now it has lore that’s legitimately worth reading, in a collection of genres ranging from Lovecraftian horror to knights and banners fantasy to pirate power struggles. Riot is clearly banking hard on this lore; it continues to invest time and effort into cinematics, hologram concerts, comics, merchandise, music videos, short stories, elaborate animations …
It doesn’t matter how many comics and stories and epic tales writers can spin. The bulk of the storytelling and information remains in League of Legends itself. Why invest in a massive fantasy epic in a universe that exists as an ancillary limb to a competitive esports title? Why pick through info across YouTube videos of in-game interactions? Why not just… read a book?
That’s a problem that needs to be solved before Riot can support things like, say, an animated show delving into the world of Runeterra.
When one game isn’t enough
Here’s the thing about League of Legends that perpetually dogs the game throughout its myriad attempts at reinvention and expansion: it’s not accessible, and it never will be. The game has over 140 champions, each of whom have unique abilities and use different items. If a player isn’t used to a top-down strategy game, they’re usually instantly lost.
Add in the fact that League is a competitive game that puts you on a team with four other people, all of whom are invested in winning, and before long League of Legends can become a nightmare carousel that eats up free evenings and ruins friendships.
So, two characters like Swain and LeBlanc might have some fun lore interactions that reveal a lot about their dynamic and the greater history of Noxus. They might chat in a game of League of Legends. That’s a genuinely cool experience, but what if I don’t hear it because I’m trying to focus on laning? It’s hard to balance competitive concerns with in-game lore at the best of times. When a new player is trying to wrap their head around 10 champions with totally unique abilities on top of concerns like last hitting, dragon control, and avoiding jungle ganks, it’s impossible.
A wider foundation
Non-League of Legends projects, like “Project A”, an in-development hero shooter, are ways Riot can expand its reach into a new audience … but they’re also risky. At the League of Legends 10-year anniversary event, many of the projects shown off fit neatly within the Riot wheelhouse of Runeterra.
There’s a League card game, Legends of Runeterra, and an untitled fighting game. There’s the growth of Teamfight Tactics, the Auto Chess-inspired autobattler. Maybe you’re not interested in learning how to grapple with League of Legends’ camera and massive pool of heroes. But with a larger range of genres, it’s easier to bring players in on a new project like k-pop phenomenon K/DA or the magical girl alt-universe Star Guardians.
Some of these games have been in development for eight years as Riot figured out how they could co-exist among titles like Hearthstone, but they’re dramatically more accessible. Polygon’s Charlie Hall, who has never partaken in a game of League of Legends in his life, considers Legends of Runeterra “too good to ignore.”
There’s an obvious drawback to these more accessible titles, though: time in the day.
Feasting upon yourself
There are only so many hours in a day, so much room on a hard drive, and so much attention that any one person can have for online games. League of Legends fits comfortably into a schedule if someone cares to make it fit, but what about League and Legends of Runeterra? What happens when players have to choose between Riot’s products … and what if the crown jewel of League is tarnished by these new titles?
Even with all of these new entry points, the League canon is still endlessly elaborate and spans thousands of years of in-game time — not to mention the decade of revisions, retcons, and increasingly elaborate additions. Part of the reason Riot has been able to get so experimental and discard so much canon is because of the fact that the core game would be untouched by these changes. What happens when there are multiple interactions across several genres of games that have to be monitored and kept up to date? How do you tell stories across such an elaborate framework?
At some point, will the entire structure collapse under its own weight? League of Legends is a valuable IP, and it remains to be seen whether spinning it off in so many directions takes it further or kneecaps the property. After waiting for years to find out the answer to mysteries like “what happened to Katarina’s dad?”, I’m excited about the current era of League lore. I’m seeing stories march forward and work towards conclusions for the first time I can remember. From here, it’s just a matter of making that sustainable … which, with plans as ambitious and varied as Riot’s, is easier said than done.