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The Geek Getaway gaming news round up for 8/12/2019 to 8/19/2019



Hey there Geek Getaway fans, if you’re anything like I used to be then you’re far too busy with life to keep track of all the gaming news going on. With that in mind, a few stories that can be quickly summed up in one paragraph will wind up in Sunday’s weekly round up. Additionally we will try to feature at least one streamer or video game content creator that we think deserves a follow. I will also try to incorporate any fan art submitted to the website on these posts with proper crediting and links to your site/page/whatever. With that said, let’s get to the news.

DARQ developer turned down Epic Games’ offer of exclusivity
On July 30th 2019 a representative for Epic Games reached out to the creator of DARQ and offered him an exclusivity deal for DARQ. The terms were simple, 1 year exclusivity in exchange for a minimum guarantee based on year one sales projections. DARQ’s creator stated he couldn’t accept the deal due to already announcing the game’s Steam release date. Wlad ended the email expressing interest in bringing DARQ to the Epic Games Store when exclusivity was no longer a requirement. Wlad went on to write about this experience on Medium, to clarify the whole situation as he had previously mentioned the offer being made to him on Reddit.

Bioware loses 2 lead developers in the same week
On August 15th 2019 Ben Irving, Anthem’s lead producer, left Bioware for another undisclosed game studio. The next day Fernando Melo, senior producer for Dragon Age 4, shared with the world, via Twitter, that it was his last day with Bioware. This is on top of the developers who either left or where shifted around earlier this year.

An Apex Legends developer insults fans of the game
After releasing an approximately $170 cosmetic skin for an ax the Apex Legends community expressed outrage at being treated like walking ATMs. Epic Games took a look at the situation and decided to make a few changes to the Iron Crown event that featured the aforementioned cosmetic item. The changes made were not met with great joy from the community and soon the thread on the official Apex Legends subreddit took a wild turn when an Apex Legends developer decided to chime in. In a classic ‘making a bad situation worse’ moment the developer managed to single handily prove why companies need public relations managers and why they, and only they, should be talking to the public about their products.

Ion Fury was released despite a “transphobia” controversy
On August 16th 2019 3D Realms recently released the game Ion Fury, formerly Ion Maiden, despite being accused of transphobia just one day prior by the members of the ResetEra forums. While many are stuck in the mindset that the people who create the things they enjoy must be pure, we here at the Geek Getaway only care if the game they make is good or not. These developer purity test are getting out of hand and the only ones who suffer from it are gamers. Which, ironically, are usually not the ones complaining or being catered to by developers.

Blind Ryan is streaming and trying to make a difference
Like his name suggests, Blind Ryan is blind. However, he does not let that fact hold him back from enjoying video games and trying to help developers make their games more accessible for people who are disabled. Ryan streams on Twitch and uploads videos to YouTube. Additionally, you can follow him on Twitter. Due to Ryan’s blindness he can’t make fancy videos like other YouTube and Twitch streamers but he can give his honest opinion and that is what gamers should really care about. I could tell you more about Ryan but I think you would get a better appreciation for what he does if you read his words and not mine.

The art on today’s post was submitted by my daughter.

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Gaming News

1994: The Year of the Game Changer | 25YL




25 Years Ago, in the world of video gaming it was, to put it mildly, a “fantastically exciting time” to be playing video games and to think to yourself “What is coming next?” “What will the next Mario game look like on a new next-generation console?”.

The year would have been 1994 at the time of writing this piece and we had been enjoying (and in some cases not) some of the most amazing games of all time during what I call the “16-Bit Era” of games. At least, in my opinion, that is. SEGA’s Mega Drive (Genesis for any American readers) had been a big success for its creators and went toe to toe with Nintendo’s Super Nintendo (Super Famicom if you happened to be in Japan).

Super Nintendo and Sega Mega Drive consoles from 1994

We had been treated to some astonishing games up until this point with the likes of Super Mario World, Sonic The Hedgehog 2 a few iterations of Street Fighter 2 (Turbo and Special Championship Edition’s, etc). We had Super Metroid, Super Soccer (ok maybe not that one!) and we had just got a glimpse of the future with games such as Star Wing (Star Fox for readers outside of Europe) and Virtua Racing. These showed the way with Polygons making the graphics we saw on screen whilst playing these games and things looked 3D…remember when 3D gaming was all the rage? I certainly do!

In the Arcades, we were starting to see games that would hit home consoles in the coming years. Big titles such as Ridge Racer which made Virtua Racing look very primitive and Tekken which made you think “If only Street Fighter 2 was like this!”. Then… we began to hear about some exciting “Super Consoles” that would appear on store shelves in Japan at the end of 1994. Those would be the Saturn from SEGA and a newcomer was about to enter the world of video gaming… Sony. The PlayStation would be in the hands of Japanese gamers by December of 94.

screen shot of Ryu vs Blanka in Street Fighter 2 on the SNES

Little did we know at the time the PlayStation would turn out to be a major big hit for Sony! Now some of the amazing looking experiences you had in the Arcades when you played the likes of Ridge Racer and Virtua Fighter were coming home on these new “Super Consoles”. In future articles, I will go into more depth about both the SEGA Saturn and Sony’s PlayStation. It would be a couple more years until Nintendo would release its challenger to what I call the “32-Bit CD-ROM Era”… the N64! The N64 wouldn’t follow what SEGA and Sony did and be a 32-Bit CD-ROM console, however, Nintendo stuck with Cartridges which at the time seemed a very odd thing to do especially given how much larger the games could be on a CD-ROM rather than a traditional ROM Cartridge. This, in my opinion, was a pretty bad move by Nintendo as it hampered Developers when it came to content. Often they would have to cut content out of the N64 version. 1 Such example that I knew back in the day was FIFA 98. Its play by play Commentary from the Legendary John Motson was incredibly limited when compared to the same game released on Nintendo’s competitor’s hardware.

Playstation 1, Sega Saturn and Nintendo 64 consoles

To finish up, it is unbelievable to think that the Sony PlayStation and SEGA Saturn are about to turn 25 years old at the end of 2019. Where has the time gone? What do you remember when someone mentions games from 1994? Did you remember hearing about the “Super Consoles”? Oh and RIP Commodore. They went bankrupt in April of 1994 and I remember being very sad as a young boy who spent a lot of his childhood playing games on a Commodore 64 and being wowed by the Commodore Amiga 500.

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