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Redcore Linux 1908 (codename Mira)

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Redcore Linux 1908 (codename Mira) 5



Redcore Linux 1908 (codename Mira) is now ready for prime time. This release is mostly about fixing bugs and some more polishing, however new features are not left out. Thousands of packages got updated, as this release is based on Gentoo’s testing branch, unlike previous releases which were based on a mix of Gentoo’s stable and testing branches. As such, you’ll find the system to have very up-to-date packages. In adition, this release is focused of bringing the power of Gentoo to the masses like no other Gentoo based distribution ever attempted.

Changelog :
  • resync with Gentoo tree on 02.08.2019 followed by a two week of testing and stabilisation period, updates will flow down soon enough
  • linux kernel 5.1.20 fully hardened, as default
  • linux kernel LTS 4.19.60 fully hardened, available in the repository
  • apparmor is now enabled by default
  • samba can now access Win10 shares by default
  • qt5 updated to v5.12.4, KDE Plasma updated to v5.16.4, LXQT updated to v0.14.1, KDE frameworks updated to v5.60.0, KDE apps updated to v19.04.3
  • graphics stack updated with mesa v19.1.3, libdrm v2.4.99, xorg-server v1.20.5
  • sound stack updated with alsa v1.1.9, pulseaudio v12.2
  • web browsers are updated as well with firefox v68.0.1, google-chrome v76.0.3809.87, opera v62.0.3331.99, vivaldi v2.6.1566.40
  • vasile (versatile advanced script for iso and latest enchantments) utility used in previous Redcore Linux releases is now considered deprecated, and as such was dropped from this release…most of it’s features we’re rewriten and merged in sisyphus
  • sisyphus package manager :
    • CLI interface is now hybrid by default (will install binaries if found, otherwise will compile from sources) … this way one can install anything Gentoo itself has to offer, out of the box
    • GUI interface gained a dedicated progress box so you can see what happens in realtime. GUI is binary only, and it will stay this way. If you want a package not in our binary repository, use the CLI interface
    • is now able to detect how many CPU cores are active on a system, and adapt itself, out of the box…this way you can use the full potential of your CPU when you install something from Gentoo
      • this feature is implemented deep into sisyphus’s backend and as such :
      • if you upgrade your CPU with a powerful one (with more cores), sisyphus will adapt itself right away and use the extra CPU cores
      • if you downgrade your CPU or disable some cores, sisyphus will adapt itself right away and use fewer CPU cores
    • it is now able to switch between Redcore Linux’s branches (master -> stable and next -> testing)
    • better integration with KDE Plasma (breeze widget style is used if found, fallback to fusion if not)
    • many bugs got fixed :
      • bugfix : fix extraction error when two (or more) binary packages have the exact same name but they are in different categories (e.g.: acct-group/mail-0.tbz2 && acct-user/mail-0.tbz2)
      • bugfix : fix a race condifion in the dependency solver
      • bugfix : fix a potential UI loading issue
      • bugfix : fix stdoud capture and redirection when application is launched from the menu
      • bugfix : make it more space efficient when changing branches, by using git shallow clones
  • the installer requires at least 20GB space (for a few releases now), however we recommend at least 30GB space for fresh installs. Just in case you wanna play around with sisyphus’s hybrid options. You’ll need that extra space
Known issues :
  • Virtualbox performance is really slow and somewhat broken, integration sometimes work, sometimes doesn’t, seems Virtualbox6 related, so fingers crossed if you plan to test the new release in a Virtualbox6 machine. Virtualbox5 and Qemu/KVM are known to work much better. Also, you may wanna create a rather performant virtual machine if you wanna play around with sisyphus’s hybrid features.
  • sisyphus’s dependency solver fails sometimes, specially when performing large upgrades, if it happens just run the same command again and it will work (I’m trying to debug and fix this for months without success)
Other changes :

Starting with this release, Redcore Linux is based on Gentoo Linux’s testing branch and as such it is now a cutting edge distribution. However, to avoid the cutting part as much as possible we have our own testing branch and testing binary repository. We do our resync with Gentoo on a weekly basis, in our testing branch, then after a while of testing we push the changes to our master branch. This works under the following scheme : Gentoo testing -> Redcore testing -> Redcore stable. One can ride on our testing branch (sisyphus can change the branch for you), and if you do so, please report any issues you find so we fix them before merging to master.

Requests :

It’s been almost 3 years since I started this distribution, and I’m working on it on my own with little help from outside. I won’t ask for donations, as I can support it financially myself, however, if you can provide a mirror for it, it would be greatly appreciated. Please get in contact, and I’ll send you the rsync details.

Redcore Linux 1908 (codename Mira) 6

JADIRI GAMER

Jadiri Gamer “THE MORE YOU KNOW” Gamers Entertaining Gamers
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Redcore Linux 1908 (codename Mira) 6

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Gaming News

1994: The Year of the Game Changer | 25YL

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25 Years Ago, in the world of video gaming it was, to put it mildly, a “fantastically exciting time” to be playing video games and to think to yourself “What is coming next?” “What will the next Mario game look like on a new next-generation console?”.

The year would have been 1994 at the time of writing this piece and we had been enjoying (and in some cases not) some of the most amazing games of all time during what I call the “16-Bit Era” of games. At least, in my opinion, that is. SEGA’s Mega Drive (Genesis for any American readers) had been a big success for its creators and went toe to toe with Nintendo’s Super Nintendo (Super Famicom if you happened to be in Japan).

Super Nintendo and Sega Mega Drive consoles from 1994

We had been treated to some astonishing games up until this point with the likes of Super Mario World, Sonic The Hedgehog 2 a few iterations of Street Fighter 2 (Turbo and Special Championship Edition’s, etc). We had Super Metroid, Super Soccer (ok maybe not that one!) and we had just got a glimpse of the future with games such as Star Wing (Star Fox for readers outside of Europe) and Virtua Racing. These showed the way with Polygons making the graphics we saw on screen whilst playing these games and things looked 3D…remember when 3D gaming was all the rage? I certainly do!

In the Arcades, we were starting to see games that would hit home consoles in the coming years. Big titles such as Ridge Racer which made Virtua Racing look very primitive and Tekken which made you think “If only Street Fighter 2 was like this!”. Then… we began to hear about some exciting “Super Consoles” that would appear on store shelves in Japan at the end of 1994. Those would be the Saturn from SEGA and a newcomer was about to enter the world of video gaming… Sony. The PlayStation would be in the hands of Japanese gamers by December of 94.

screen shot of Ryu vs Blanka in Street Fighter 2 on the SNES

Little did we know at the time the PlayStation would turn out to be a major big hit for Sony! Now some of the amazing looking experiences you had in the Arcades when you played the likes of Ridge Racer and Virtua Fighter were coming home on these new “Super Consoles”. In future articles, I will go into more depth about both the SEGA Saturn and Sony’s PlayStation. It would be a couple more years until Nintendo would release its challenger to what I call the “32-Bit CD-ROM Era”… the N64! The N64 wouldn’t follow what SEGA and Sony did and be a 32-Bit CD-ROM console, however, Nintendo stuck with Cartridges which at the time seemed a very odd thing to do especially given how much larger the games could be on a CD-ROM rather than a traditional ROM Cartridge. This, in my opinion, was a pretty bad move by Nintendo as it hampered Developers when it came to content. Often they would have to cut content out of the N64 version. 1 Such example that I knew back in the day was FIFA 98. Its play by play Commentary from the Legendary John Motson was incredibly limited when compared to the same game released on Nintendo’s competitor’s hardware.

Playstation 1, Sega Saturn and Nintendo 64 consoles

To finish up, it is unbelievable to think that the Sony PlayStation and SEGA Saturn are about to turn 25 years old at the end of 2019. Where has the time gone? What do you remember when someone mentions games from 1994? Did you remember hearing about the “Super Consoles”? Oh and RIP Commodore. They went bankrupt in April of 1994 and I remember being very sad as a young boy who spent a lot of his childhood playing games on a Commodore 64 and being wowed by the Commodore Amiga 500.


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