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Liquid Media Rolls Out Two Iridion Releases on Steam for PC Gaming



Classic Shooter Game Titles Iridion 3D and Iridion II Set for Release in Retro Reboot Series

VANCOUVER, British Columbia, Dec. 04, 2019 (GLOBE NEWSWIRE) — Liquid Media Group Ltd.’s (the “Company”, “Liquid Media” or “Liquid”) (YVR) gaming division, through its subsidiary Majesco Entertainment (“Majesco”), today announced the upcoming launch of Iridion 3D and its sequel, Iridion II, December 12, 2019 on Steam for PC. Additional titles in Liquid’s Retro Reboot initiative are slated to be announced as the Company advances ongoing development and launch schedules.

“With the re-release of our two classic Iridion games, Liquid is positioning itself as a player to watch in the fast-growing retro gaming space,” says Daniel Cruz, Chief Financial Officer and Co-Founder of Liquid Media. “Rapid change in the video game industry creates new opportunities. With recent and upcoming services such as Google Stadia and Apple Arcade driving the subscription model, we see tremendous opportunity to monetize retro IP while delivering great stories to gamers.”

Heralded for their boundary-pushing, pre-rendered 3D graphics and soundtracks, the Iridion space fighter shooter games will be available on Steam individually for USD$12.99 or as a package for USD$19.99. In 2000, the year Iridion 3D launched, total revenue for the Global Video Game Industry was USD$43 billion, with PC gaming accounting for USD$9 billion (or 21%); since then the market has more than tripled in size, reaching USD$138.5 billion in 2018. With estimates reaching a possible market size of USD$300 billion by 2025, Liquid continues sees to see the explosive potential for the great intellectual property (IP) in its gaming portfolio, with growing demand for both new and retro titles.

The Iridion franchise* launched with Iridion 3D as one of the premiere titles for the Nintendo Game Boy Advance system in 2001, with estimated combined sales of USD$10 million. It was soon followed by Iridion II in 2003. Both were well received by players and critics, with special praise for the games’ leading-edge visuals, outstanding soundtrack, intelligent shootings system and intuitive interface.

“We look forward to exploring other games in our catalog for future re-release. Iridion 3D and Iridion II will now reach new generations of gamers while giving retro-game-loving consumers an opportunity to play them on contemporary platforms,” says Jesse Sutton, CEO of Majesco Entertainment.

About Iridion 3D and Iridion II

In Iridion 3D, a 3D-style rail shooter video game, Earth is attacked by the alien Iridion, who gains control of much of the planet’s surface and lay mines in orbit and bombs in the Pacific Ocean. The game player is the pilot of the SHN-27 fighter, the last hope for defending Earth from the invasion fleet. The player pilots the ship alone against a swarm of Iridion fighters and natural obstacles. Gameplay takes place on land, in water (the Pacific Ocean), in the stratosphere, and then on the Moon.

The story continues in Iridion II, the scrolling shooter video game, this time in the Iridion’s home galaxy. Set hundreds of years after the events of 3D, the Iridion forces return, attacking human colonies and cutting off communication to Earth. Once again, a solo pilot must take control of the SHN-27, and fight their way through five galaxies to once more save mankind, and thwart the Iridion threat.

*Originally developed by Shinen Entertainment

About Liquid Media Group Ltd.

Liquid Media Group Ltd. (YVR) is an entertainment company with a strong portfolio of content IP spanning creative industries. Originating in Vancouver’s media and entertainment supercluster, Liquid’s mission is to empower storytellers worldwide to develop, produce and distribute content across channels and platforms.

Liquid Media’s leadership team includes Chairman Joshua Jackson (actor / producer, television and film), Chief Financial Officer Daniel Cruz (previously of Canaccord Financial), Managing Director Charlie Brezer (serial entrepreneur), Director Stephen Jackson (Northland Properties) and Board Member Nancy Basi (Executive Director, Vancouver Media & Entertainment Centre). Each brings decades of industry expertise and significant passion to advance the Company’s mission.

Additional Information available at

Further information:
Daniel Cruz
Liquid Media Group Ltd.
+1 (416) 489-0092

Media requests:
Adam Bello
Media & Analyst Relations Manager
Primoris Group Inc.
+1 (416) 489-0092 x 226

Cautionary Note Regarding Forward-Looking Statements

This news release includes statements containing certain “forward-looking information” within the meaning of applicable securities law (“forward-looking statements”). These statements should not be read as guarantees of future performance or results. Such statements involve known and unknown risks, uncertainties and other factors that may cause actual results, performance or achievements to be materially different from those implied by such statements. Such factors include, but are not limited to: regulatory actions, market prices, continued availability of capital and financing, and general economic, market or business conditions. Investors are cautioned that any such statements are not guarantees of future performance and actual results or developments may differ materially from those projected in the forward-looking statements. Forward-looking statements are based on the beliefs, estimates and opinions of the Company’s management on the date the statements are made. The Company is under no obligation, and expressly disclaims any intention or obligation, to update or revise any forward-looking statements, whether as a result of new information, future events or otherwise, except as expressly required by applicable law. 

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Community Blog by Kerrik52 // Decline of Video Gaming With 15 Years Of Hindsight




Decline of Video Gaming is a series of Flash cartoons created by Double Helix and Super Flash Bros in 2004-2005. The intitial conceit was to make fun of gaming by showcasing how it’d well…decline come the far-off year of 2059. That didn’t last, so after the first part, it just goes for general video game parodies relevant at the time combined with slapstick humor and cut-away gags. Having rewatched the series now, I thought it’d be interesting to discuss some of these jokes and how they pertain to the 15 years of gaming history that have passed us by since their conception. You can watch the whole series in the video below:

Joke #1: Metal Gear Solid 5 starring old Snake

This joke is pretty fun in hindsight, since the conceit is that Konami would run the series into the ground until Snake was an old man. Instead, Kojima decided to turn Snake’s FOXDIE disease into a reason for having him age rapidly for MGS4, thus giving us old man Snake before MGS5 was even a thing. Of course, with Metal Gear Survive, Konami managed to drive the series into the ground anyway in the most boring way possible.

Joke #2: DMC4: Who wrote this crap!?

Being made before the greatest jump in quality between sequels known to man was achieved, I’m not surprised that they’d conceive of DMC4 as a tired rehash of DMC1 that has no idea of how to move the series forward. The actual DMC4 has its story issues of course, but it sure as hell doesn’t feel like it was made just for the sake of the name like DMC2 was. And with DMCV out, Capcom somehow managed to tie most of the plot threads together, proving that you can make something resonant out of cheese.

Joke #3: Alien Hominid in a bargain bin

Now here’s some history. If I remember correctly, Alien Hominid was the first “indie” game that managed to get itself a physical console release. I put indie in quotation marks, since there isn’t a strict definition of what actually makes a game indie and I’m sure Japan’s doujin games has it beat by a good few years. But from the perspective of “western internet people getting their efforts treated seriously”, it has its significance. I’m still blown away by the amount of indie games that have managed to get themselves physical releases in the last few years, even outside of Limited Run Games.

Joke #4: The Legend of Zelda: The Lampshade of No Real Significance

Even at the time, the take that the Zelda series only ever recycles ALttP was covered in moss. Now, I don’t actually play those games and the fact that they reuse a bunch of stuff to tell broadly similar stories is a part of that. But even I know that there’s some effort put into making each game its own thing. Doesn’t mean I don’t want them to go weird like Majora’s Mask of course, though preferably with less head-ache inducing sidequests.

Lastly, I should mention that The Lampshade of No Real Significance actually became a real Flash game. It has no combat and can be completed in a few minutes by just talking to people and trading items until you manage to place the titular lampshade where it belongs.

Joke #5: Final Fantasy XCVMMXV…

Everyone expects Final Fantasy to truck along until the heat death of the universe, and it just might, but with how much money Square Enix shoves into each mainline title, the frequency of said titles have really slowed down. There are always the multitude of spinoffs of course, but they don’t carry the same weight as the numbered titles do. Hell, we won’t even hit FFXXVII in 7 years as joked about in Deus Ex: Human Revolution going by SE’s current output.

Joke #6: RPG Mechanics in Tomb Raider

Funnily enough, I took this joke at face value back when I first watched this sometime around 2008 . I just assumed that all post-PS1 Tomb Raider games had RPG mechanics since that’d be a good reason to make a joke about it and I never found the desire to play those games for myself at the time. Turns out, that wasn’t true until the reboot in 2013 where there are RPG mechanics aplenty. Nowadays, it’s novel to not see a AAA-game dip into RPG mechanics to some degree.

Joke #7: Resident Evil: The remake of the remake of the remake

If we fudge the rules and accept the HD version of REmake as another remake, then we’re on the remake of the remake already. But I’m not sure even Capcom would go further with complete remakes. You can only refine the concept so much, you know? We might get one more remake, just to put things on the same level as REmake 2, but anything beyond that seems kind of excessive.

Joke #8: The heads of Square Enix, Capcom and Konami being cartoonishly evil

All right, guess they were right about Konami. SE and Capcom have done their fair share of bad things, but they at least have the decency to develop fun games and maintain some level of PR. Konami is more of a bad headline generator than anything else these days.

Joke #9: FFXI Gil being a proper currency that can get you in debt

This is sadly kind of real these days. Not just because of the economy in EVE Online (which isn’t completely asinine from what I’ve heard), but also because microtransactions have graduated into macrotransactions, so it is very much possible to rack up enough debt through a game that you’d need to sell stuff to pay it off if you’re not careful.

Joke #10: Resident Evil Outbreak having loading screen ads

Both Street Fighter and NBA have indulged in this shit by now and I’m sure there are other games out there that have done it as well. It’s a very simple prediction of greed reaching its logical conclusion, so of course it was only a matter of time until someone was finally foolish enough to make it happen. Still, I think there’s room for ad-supported games, provided they’re actually funded by the ads and not the playerbase. I know there used to be a free ad-supported version of the Suffering a while back that played video ads when starting and quitting the game. Maybe someone else can get that to work.

Joke #11: Kojima being jailed for MGS2

This was very much made at the height of the MGS2 backlash, so it’s not weird to see this joke here. Of course, the game has managed to redeem itself in the eyes of many since then, what with the post-modern malarkey discussing the dangers of controlling information and closed-off communities of people refusing to subject themselves to ideas that challenge their poorly constructed worldviews.

But it’s also weirdly relevant, since there are accounts of Kojima being locked up in a room during his last days at Konami following MGSV. Now, I hope that wasn’t as bad as it sounds, but maybe the upper echelon of Konami really is that evil.

Joke #12: Clank being a useless toaster

Now this is a joke that has been undone by the passage of time, as Clank has gotten his own game since then and had an important role in A Crack In Time. But beyond that, it’s the sort of joke a very pragmatically minded person would make. Someone who sees the direct application of gameplay worth above else. I think that’s the same mindset that got people mad at MGS2.

“Snake is more capable and cooler than Raiden, so why isn’t he playable?” It’s a valid complaint if you prefer Snake, but it misses the thought behind the decision. Not everything in a game is in service of the main mechanics, or even gameplay in general. Some things are put there to deliver on the theme or just to provide some contrast, like Clank does to Ratchet.

That’s about all the jokes I found worthwhile enough to talk about. The rest can be a bit funny, but by and large, this kind of parody is very much tied to its era. But I think it’s interesting to have this small window into what gaming culture used to be. A lot has changed since then, so much so that I find it difficult to imagine how you’d write an all-encompassing parody like this nowadays.

With the indie explosion and all the big brands fighting for attention, there’s just so much to keep in mind. Especially since we have better access to information now, so games don’t just suddenly appear in magazines and demo stations. Now we can judge them better according to the nature of their creation. Also, with how fast the news age, even a few months would make your parody feel out-of-date.

It’s an interesting thing to think about. I don’t think I’ve seen videos trying to cast this wide of a net in a long time. Usually, parodies keep themselves to a single game or series. Stuff like the various animated Dark Souls parodies that have become sort of required viewing within the fanbase.

I think I’ll leave things off with an open question to the people of Destructoid. In what ways do you think the gaming landscape has changed since 2005? I think the most obvious answer is that it’s become a much bigger thing all around, but I’m curious how things were for people a bit older than I was at the time.

– Welcome to my world, Enjoy your stay, But always remember,
There is no return.



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