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Breaking down the Packers’ 90-man roster with two preseason games to go



The Green Bay Packers have completed 15 public practices and two preseason games, and now only one public practice and two preseason games separate Matt LaFleur’s team from the start of the 2019 regular season.

Here’s a breakdown of the 90-man roster as the Packers prepare for the final two exhibition contests:

Lock: Aaron Rodgers
On the bubble: DeShone Kizer, Tim Boyle
Long shot: Manny Wilkins

The final two preseason games will help determine not only who is Rodgers’ backup, but also how many quarterbacks the Packers keep on the 53-man roster.

Lock: Aaron Jones, Jamaal Williams
On the bubble: Dexter Williams, Tra Carson, Keith Ford
Long shot: Darrin Hall

Who wants to be the No. 3 running back? Dexter Williams has been frustratingly inconsistent, while Carson is solid but mostly underwhelming as a runner. It’s possible Ford could contend for a roster spot over the final two weeks.

Lock: Danny Vitale
On the bubble: Malcolm Johnson, Tommy Bohanon

Vitale has missed a week of work with a calf injury, but he’s a lock if he’s healthy. If the Packers want two fullbacks, both Johnson and Bohanon are roster-worthy.

Lock: Davante Adams, Geronimo Allison, Marquez Valdes-Scantling, Jake Kumerow
On the bubble: Equanimeous St. Brown, J’Mon Moore, Trevor Davis, Darrius Shepherd, Allen Lazard, Teo Redding
Long shot: Malik Taylor

Good luck sorting through this mess. This time of year, the receiver position is always overhyped – and individual players overvalued. Still, GM Brian Gutekunst will have to sort through at least six similarly-skilled receivers and find at least two of them to keep on the 53.

Lock: Jimmy Graham, Robert Tonyan, Jace Sternberger (injured)
On the bubble: Marcedes Lewis
Long shot: Evan Baylis, Pharoah McKever

Lewis looks like he’s in the Packers’ plans, but he’s 35 and it wouldn’t kill the team financially to cut him. Sternberger’s injury – and inexperience – will likely ensure four tight ends make it.

Lock: David Bakhtiari, Bryan Bulaga, Alex Light
On the bubble: Alex Pankey, Gerhard de Beer, Yosh Nijman

Light appears locked in as a top backup, and Billy Turner can play right tackle, so it’s possible the Packers only keep three. Hopefully the Packers can get Nijman on the practice squad.

Lock: Billy Turner, Elgton Jenkins, Corey Linsley
On the bubble: Lane Taylor, Lucas Patrick, Justin McCray, Cole Madison
Long shot: Anthony Coyle

Taylor is fighting to keep his starting job and could be in danger of being cut if he loses it over the final two weeks. It’s possible Gutekunst will only pick one player out of Patrick, McCray and Madison to keep on the 53.

Lock: Kenny Clark, Dean Lowry, Montravius Adams
On the bubble: Tyler Lancaster, Kingsley Keke, Fadol Brown, James Looney, Deon Simon
Long shot: Olive Sagapolu

Lancaster and Keke are certainly trending toward “lock” status. Could a late charge from Brown or Looney or Simon force the Packers to keep six?

Lock: Za’Darius Smith, Preston Smith, Rashan Gary, Kyler Fackrell
On the bubble: Reggie Gilbert, Randy Ramsey
Long shot: Markus Jones, Greg Roberts

The only question here seems to be if the Packers will keep four or five. Gilbert has the experience and reliability, but Ramsey has the athleticism and intrigue of potential.

Lock: Blake Martinez, Oren Burks (injured)
On the bubble: Curtis Bolton, Ty Summers, James Crawford
Long shot: Brady Sheldon

Bolton has all but locked up a roster spot after two games. Gutekunst may have to pick between Summers, the draft pick, and Crawford, the special teams ace.

Lock: Jaire Alexander, Tramon Williams, Kevin King (injured), Josh Jackson, Tony Brown
On the bubble: Ka’dar Hollman, Chandon Sullivan, Kabion Ento
Long shot: Nydair Rouse

Hollman’s injury could complicate his status, but he’s looked like a lock throughout camp. Sullivan is lurking, and Ento looks like a perfect practice squad player.

Lock: Adrian Amos, Darnell Savage, Raven Greene
On the bubble: Josh Jones, Natrell Jamerson, Will Redmond, Ibraheim Campbell (PUP)
Long shot: Tray Matthews, Mike Tyson

Jones is a mystery wrapped up in an enigma. Will Jamerson or Redmond finally step up? And can Campbell get healthy in time for Week 1?

Lock: JK Scott, Hunter Bradley
On the bubble: Mason Crosby, Sam Ficken

Crosby is approaching lock status.

Lock: 36
On the bubble: 40
Long shot: 13

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1994: The Year of the Game Changer | 25YL




25 Years Ago, in the world of video gaming it was, to put it mildly, a “fantastically exciting time” to be playing video games and to think to yourself “What is coming next?” “What will the next Mario game look like on a new next-generation console?”.

The year would have been 1994 at the time of writing this piece and we had been enjoying (and in some cases not) some of the most amazing games of all time during what I call the “16-Bit Era” of games. At least, in my opinion, that is. SEGA’s Mega Drive (Genesis for any American readers) had been a big success for its creators and went toe to toe with Nintendo’s Super Nintendo (Super Famicom if you happened to be in Japan).

Super Nintendo and Sega Mega Drive consoles from 1994

We had been treated to some astonishing games up until this point with the likes of Super Mario World, Sonic The Hedgehog 2 a few iterations of Street Fighter 2 (Turbo and Special Championship Edition’s, etc). We had Super Metroid, Super Soccer (ok maybe not that one!) and we had just got a glimpse of the future with games such as Star Wing (Star Fox for readers outside of Europe) and Virtua Racing. These showed the way with Polygons making the graphics we saw on screen whilst playing these games and things looked 3D…remember when 3D gaming was all the rage? I certainly do!

In the Arcades, we were starting to see games that would hit home consoles in the coming years. Big titles such as Ridge Racer which made Virtua Racing look very primitive and Tekken which made you think “If only Street Fighter 2 was like this!”. Then… we began to hear about some exciting “Super Consoles” that would appear on store shelves in Japan at the end of 1994. Those would be the Saturn from SEGA and a newcomer was about to enter the world of video gaming… Sony. The PlayStation would be in the hands of Japanese gamers by December of 94.

screen shot of Ryu vs Blanka in Street Fighter 2 on the SNES

Little did we know at the time the PlayStation would turn out to be a major big hit for Sony! Now some of the amazing looking experiences you had in the Arcades when you played the likes of Ridge Racer and Virtua Fighter were coming home on these new “Super Consoles”. In future articles, I will go into more depth about both the SEGA Saturn and Sony’s PlayStation. It would be a couple more years until Nintendo would release its challenger to what I call the “32-Bit CD-ROM Era”… the N64! The N64 wouldn’t follow what SEGA and Sony did and be a 32-Bit CD-ROM console, however, Nintendo stuck with Cartridges which at the time seemed a very odd thing to do especially given how much larger the games could be on a CD-ROM rather than a traditional ROM Cartridge. This, in my opinion, was a pretty bad move by Nintendo as it hampered Developers when it came to content. Often they would have to cut content out of the N64 version. 1 Such example that I knew back in the day was FIFA 98. Its play by play Commentary from the Legendary John Motson was incredibly limited when compared to the same game released on Nintendo’s competitor’s hardware.

Playstation 1, Sega Saturn and Nintendo 64 consoles

To finish up, it is unbelievable to think that the Sony PlayStation and SEGA Saturn are about to turn 25 years old at the end of 2019. Where has the time gone? What do you remember when someone mentions games from 1994? Did you remember hearing about the “Super Consoles”? Oh and RIP Commodore. They went bankrupt in April of 1994 and I remember being very sad as a young boy who spent a lot of his childhood playing games on a Commodore 64 and being wowed by the Commodore Amiga 500.

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